A digital counter was ticking away furiously in the background as Paul
Jacobs, Qualcomm's president unveiled his vision for the future of the
wireless world to an overflowing auditorium comprising software developers from
around the world. Jacobs paused when the counter read 130 million and a loud
cheer went up. For, some wireless phone user in some corner of the world had
just downloaded the 130 millionth application on to a phone based on Qualcomm's
BREW (Binary Runtime Environment for Wireless) software development platform.
It was a momentous landmark indeed. For, a year ago, when Jacobs spoke to the
same audience, this number was a mere 30 million. In a year, the number of
BREW-based application downloads had more than trebled. There were other reasons
to cheer. The number of devices using the BREW platform, which is a rival to the
more dominant Java application development platform, has been creeping up too.
The number of BREW-enabled devices has grown to 30 million from just eight
million a year ago. There were also some 140 commercial device models, more than
three times the number in the previous year, which enable BREW-downloads.
"You, the developers, are the ones who are driving new technology
development. That technology development comes from meeting the needs for making
your applications work," remarked an elated Jacobs. And some 1,600 software
developers from around the world listened with rapt attention.
Every download means a lot of money for the telecom service providers. For,
each application-mostly entertainment notes, news, weather info, location
finders, and computer games-is a prized service which helps providers to
improve the bottomline.
Qualcomm is showcasing the BREW platform precisely on this basis. Developed
just four years back, BREW enables any application to be ported to a devices,
irrespective of the platform.
The Operators
There were loud cheers when Jacobs announced that India's Tata Indicom had
become the latest telecom operator to provide applications based on BREW
platform, to select customers initially. Not just new customers, its existing
operators are also benefiting immensely. Verizon Wireless, the leading mobile
service provider in the US, announced that the number of downloads of its
BREW-powered Get It Now service had reached 70 million since it was launch in
September 2002. In fact, the total number of application downloads in the first
five months of 2004 alone reached 34 million.
At home in India too, it is catching up. Mobile customers are downloading
games pretty fast to their handsets and this has spawned the growth of a mega
industry to satisfy these customers. And an Indian company, Indiagames, has been
game enough to supply the world what it wants, with their game software
development skills.
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| "We
believe BREW is the fastest way even to build and port
Java applications, to get them on to handsets and other
devices," |
| Peggy
Johnson, president,
Qualcomm Internet Services |
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Spurring the growth of the mobile games download business is the ease of
application development provided by the BREW developer platform. "We were
one of the early adapters to the BREW platform over Java and today our games are
run over leading global wireless networks like Verizon in the US," revealed
Vishal Gondal, Indiagames CEO. Indiagames, a five-year-old startup is based in
Mumbai, has over 130 game developers.
Spiderman is one of the most recent games developed by Indiagames, which has
been very popular with Verizon wireless customers in the US.
Indiagames has also bagged the global rights to develop a wireless version of
Buffy the Vampire Slayer. Gondal said, game applications developed by Indiagames
are increasingly sold to wireless service providers around the world. In India,
Hutch has been providing some of the games developed by the company and some
150,000 customers have paid an average of Rs 50 per download of these games.
There is a huge opportunity to develop games for the global market and cost
arbitrage is not an issue, said Gondal. In this sector, customers want the best
games and do not necessarily look at developers on the basis of cost.
A Reliance group company, Paradox Studios, has also gone into the games
business in a big way. Currently, its 70-member strong team is developing a lot
of games for the group company, Reliance Infocomm. "We have developed over
50 titles, some of them with multi-player capability. We recently got an order
from even Hutch Thailand," said Salil Bhargava, senior marketing manager,
Paradox Studios, Mumbai. Both these players, Paradox and Indiagames, have
shifted to Qualcomm's BREW platform for ease of development over the rival
Java platform. BREW, evangelized and supported by Qualcomm, provides a
one-stop-shop for development, porting, and revenue development streams from
mobile service providers around the world.
"The BREW client software can go across all the handsets and that means
it is more accessible to more consumers," added Jacobs. Both Jacobs and
Peggy Johnson, president, Qualcomm Internet Services, stressed the fact that
Qualcomm provides all the necessary support for BREW, unlike Java which does not
have any specific champion. This removes a lot of worries for developers writing
applications for BREW as Qualcomm's backup services are always available on
the tap for licensing, royalty payments, etc.
The promises were backed-up by Qualcomm with three major announcements.
n Value billing capabilities that
allow wireless operators to further monetize BREW applications by offering
customers additional purchase opportunities within the existing content and
applications on their BREW-enabled devices.
n A developer extract XML report
for the BREW solution. The report provides BREW developers access to important
application usage information and can be used for business intelligence
reporting.
n Significantly expanded support
for the development of fully customized user interfaces on wireless devices via
the BREW solution. Operators can now collaborate with manufacturers, to create
an operator-branded user interface on the BREW system that can be standardized
and ported to all handset tiers and models that an operator offers to the
subscribers.
Value billing is a great help to developers. For, it extends the ability of
operators to offer applications through channels beyond wireless devices,
developer sites, kiosks, and in-store purchases.
"The value billing features of BREW solution leverage existing BREW
components and operator interfaces to minimize cost for wireless operators and
give publishers, developers, and operators a chance to maximize revenue from
their applications," said Gina Lombardi, senior VP of Qualcomm Internet
Services.
Value billing creates more flexible billing options for BREW operators with
little to no change to the operators' existing back-end billing systems.
The BREW solution enables consumer pricing and fulfillment services, while
generating all the necessary billing and reporting transactions for a subscriber's
wireless data billing, including generating a 'single check' developer
payment settlement from Qualcomm.
However, Qualcomm has to be wary of the entry of software giant Microsoft
into this arena. Here, Qualcomm is confident of taking on Micrcosoft. "Our
advantage is that we have a strong loyalty of developers and we work closely
with telecom service providers. We also know the CDMA handset technology inside
out," said Jacobs. "We know that Microsoft is going to make a play for
the enterprise market. Our strengths are our focus on the consumer side."
Qualcomm is reaching out to the application developer community in a big way.
It is essentially based on the strength of its technology platform and also its
leadership in the third-generation (3G) wireless technology which is expected to
converge to the WCDMA (wireless CDMA) platform. Qualcomm is building its case on
the basis that the current 2G and other technologies based on GSM will
ultimately lead to WCDMA and so those who hitch on to its wagon now itself, will
have the first mover advantage.
N Suresh in San Diego
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