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Telecom
industry is going through a revolution. The number of mobile users is increasing
exponentially and the way mobile phones are being used is also changing. From
being just a phone, which gave freedom of being connected, 24x7, it has become a
camera, gaming pad, an iPod and now even a television. The various applications
of mobile phones have been increasing with the advent of new technologies. From
downloading ring tones to watching a movie, mobile user's expectations from
the service providers and the vendors is increasing day by day.
In a competitive market such as India where about six mobile operators are
providing services in one region, there is pressure on pricing. With voice
market becoming saturated and burst in demand for value added services has given
service providers and content developers an opportunity to hit the proverbial
pot of gold. The value added services market is expected to grow to around Rs
3,500 crore by 2010. The revenue from the VAS segment is growing more than
30-40% a year. Value-added services such as messaging, mobile-commerce, location
services, and mobile entertainment are the moneymakers in today's
telecommunications market.
The Asia Pacific (excluding Japan) telecom services market was worth
slightly over $160 bn in 2005 and is projected to exceed $170 bn in 2006, a
growth rate of 7%. The figures alone show that there is a genuine demand of VAS
and with the advent of 3G, value added services (VAS) would be a key
differentiator for operators to retain customers. Therefore service and content
providers need to come up with innovative ideas and marketing strategies for
customer retention and satisfaction. The key to tapping the mass market lies in
offering the customer a slew of value added services.
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EXPERTS PANEL |
|
Anand Virani, senior
manager (Marketing and Product Management), Tata Teleservices
Samir Bangra, senior vice president (Corporate and Business
Development), India Games |
Location based
services
Location based services opened new avenues for service providers for
provisioning of innovative and lucrative value added services to the
subscribers. In simple words-location based services is the catchword today in
the mobile, geo-spatial, travel, government, marketing and Internet industries.
These services have a major impact on how users navigate the world and how
business will be conducted. Location based services employ new mobile location
technology with the spatial database and geo information system technologies.
This seamless integration of technologies has led to new ways and means of using
spatial technology to provide relevant information at times when it's most
needed.
Juniper Research has estimated that the total available market for
location based services, would grow from under $1bn at the end of the current
year to over $8.5 bn by the end of 2010. The largest geographic market will be
Asia Pacific. Usage of location based services is expected to be very popular on
third generation (3G) networks. As location based services fulfill a dual
function by constantly filtering and finding information most relevant to users,
the service providers need to recognize its potential for an individual customer
as well as the enterprise user such as the travel industry, in particular,
should embrace the vast potential of these location based services. Location
based information services of one sort or another can be offered by any wireless
location technology, from cell ID to A-GPS.
The application areas for location based services extending from personal
messaging, location based traffic and weather alerts, emergency medical services
for road accidents and disasters, to providing competitive sales information to
field sales professionals. These services deliver geographic information between
mobile and static users via the wireless network. Location based applications
and services, like Web mapping, street routing and electronic yellow pages
services through mobile devices helps service agents, marketers, planners,
analysts, and managers detect patterns and trends in the data that may otherwise
have been missed.
In the days to come, LBS will benefit both the consumers and service
providers. They will give consumers greater personal safety, personalized
features and increased communication convenience. On the other hand network
operators will be able to target discrete market segments based on the different
service portfolios. It's a win-win situation, which one should not ignore.
Mobile Music
Mobile music market has predominantly been ring tone based. It is estimated
that 20-25% of mobile subscribers pay to download ring tones and ring back tones
alone. Market for mobile music downloads is now approximately above Rs 160
crores. Music downloads is another service which offers revenue generation
opportunities for service providers. Five million music downloads to mobile
phones are said to be sold every day in Japan. Out of this 99.8% of music
downloads are expected to be to mobile phones and 0.2% are to PCs and portable
MP3 players. With Indian mobile
subscriber base booming, it also offers ample opportunity for the industry
players to tap this market. Advancements in mobile device technology has enabled
rapid evolution of mobile music
In India a number of music companies are collaborating with the service
providers to provide content. With
the advent of 3G mobile, download speeds have increased tremendously, which has
allowed a wide range of new music products such as full track downloads to be
offered to subscribers. In fact, the annual number of full track downloads
worldwide is expected to reach the one billion mark by 2008. With 35-40% of
non-voice revenues generated by music, the cellular operators need to beef up
their networks in response to this growing demand. Mobile handsets, which can
double up, as juke boxes have also hit the market and this further reiterates
the need of quick innovative services for the mobile music market.
Buying full songs online using a handset is still a long way off in India
because of slow GPRS speeds. There is an ample of opportunity in the
exploitation of live content via handsets, song recognition services, digital
audio broadcasting (DAB), visual radio etc. These are the avenues just waiting
to be explored.
| LBS applications |
|
Location
Based Information Services
-
Destination
guides with maps, directions
-
Information
services (news, stocks, sports)
-
Mobile
yellow pages
-
Movie,
theatre and restaurant location and booking
-
Store
(offering cheapest prices for brand-name items) locating applications
End User
Assistance services
-
Emerging
buddy, child, or car finders.
-
Roadside
assistance-emergency services that utilize location information
Trigger
services
Others
|
Mobile Gaming
The global mobile gaming business is pegged at $2.2 bn, with India
contributing only $100 mn to the overall pie. According to Nasscom, this market
could well touch $500 mn in exports alone by 2010. Next generation of cell
phones with enhanced graphical, sound and data capabilities have made mobile
gaming the next big thing for the Indian gaming scenario. Mobile games are a
major source of revenue for the telecom industry and the potential is still
growing. The burgeoning subscriber base in mobile telephony will lead to the
rapid growth of this segment. The spending habits of the customers and the
willingness of the mobile users to spend more depicts that revenue generation
can be optimized further in the mobile gaming arena.
Mobile gamers are the potential key drivers for the mobile industry as
they lead to higher minute usage and bigger bills. What needs to be developed is
an efficient service delivery model. Mobile gamers generally prefer purchasing
individual games to subscription model. And many find multiplayer gaming very
exciting. Though the current gamers prefer high-quality engaging games, it is
inexpensive casual games that are still the best way to introduce someone new to
mobile gaming. Mobile users in the corporate sector are a potential market
waiting to be tapped. It is found that the highest number of downloads happen
during leisure time. Content providers have developed games based on office
themes, which are bound to gain popularity.
The huge installed base of cell phones is the window of opportunity for
the wireless entertainment sector. Millions of people all over the world are
already using increasingly sophisticated phones and this shows the distinct
advantage that mobiles have over any new console hitting the market.
Mobile users are ready to switch over to other wireless service providers
to gain access to downloadable content, unlimited data (Internet) access, and
the coolest mobile games. The very fact that mobile users are ready to take up
whatever new and exciting hits the market, paints a rosy picture for the service
providers. This market which has been dominated by either simple embedded or
downloadable games for the past few years will continue to be the same in 2006.
Multiplayer mobile online gaming is another avenue that offers ample scope for
innovation and development.
Audio/ Video
Streaming
Playing downloaded, pre-recorded content is a regular feature in mobile
phones. Another aspect called “streaming” allows immediate playback without
downloading, and permits real-time viewing of live broadcasts. Downloading and
storing audio video clips has a potential disadvantage of taking up memory
space. Moreover a subscriber's preference of song and videos keep changing as
and when new ones are launched in the market. Streaming video and audio content,
is a better option for viewing longer clips because data isn't stored on the
phone. A user can also tune in to live video feeds with the help of streaming
making it more popular among subscribers.
Subscribers can search for and play video broadcasts that are streamed to
their handsets in real time giving them an altogether new experience. Service
providers can insert interstitial ads that can even be personalized for the
subscribers. Live audio and video phenomenon has already caught the imagination
worldwide and is a potential weapon of mass entertainment in the Indian arena.
Platforms have been developed which will enable cell phone users to employ
applications such as video mails, news broadcasts, movie clips, sound clips etc.
High-speed wireless networks are on the rise, resulting in a drop in the price
of mobile TV-enabled handsets and increase in the availability of mobile
content. New broadcast networks are also expected to go together with the
existing unicast networks and create new business models for live and on-demand
video content.
Telecom operators are introducing new audiences to video and audio
streaming but there are some challenges for the quality delivery of streaming
media, which need to be addressed before providing it to the subscribers.
Mobile TV
The mobile TV market is still in its infancy and so far, there have been no
companies with profitable commercial business in this segment. Over the years,
mobile TV is expected to generate substantial revenues with users preferring
services such as video. Some of the service providers have started offering near
real-time television by video-streaming the live telecast of the news. There are
different ways of doing this, such as DVBS (Digital Video Broadcast Satellite)
and DVBT (Digital Video Broadcast Terrestrial). According to IDC, mobile TV
market is heating up, with both trials and deployments accelerating over the
next 12-18 months.
Driving the mobile broadcast is the Digital Video Broadcasting-Handheld
or DVB-H. DVB-H is the new digital broadcast standard for the transmission of
broadcast content to handheld terminal devices, developed by the international
DVB (Digital Video Broadcasting) Project. Based on the DVB-T standard for
digital terrestrial television, it is tailored to the special requirements of
the pocketsize class of receivers offering the possibility to receive broadcast
services on portable devices and even in cars. The standard combines the
traditional television broadcast standards with elements specific to handheld
devices: mobility, smaller screens and antennas, indoor coverage, and reliance
on battery power.
HSDPA is another special version of 3G mobile phone services, offering
data speed, which allows clients to watch television on mobile phones and is
even faster than many fixed-line broadband connections. Viewers can watch home
shopping programs on their wireless handset, receive real-time product
information and instantly make a purchase via their phone. The technology
bypasses mobile networks and broadcasts directly to handsets from TV masts. Thus
the standard also benefits operators by preserving cellular network bandwidth
for voice and other data services.
The latest innovation is the offer of full-length movies over wireless The
service is offered in two forms - one is a lower bandwidth, lower-frame-rate
service for CDMA customers and the other, a high-frame-rate, better quality
stream for 3G customers.
Mobile operators will play an important role in offering broadcast
services to consumers. With large existing customer bases they can expand
billing mechanisms and customer care to include mobile TV. Offering billing and
e-commerce systems to partners and making additional use of mast infrastructure
for DVB-H repeaters/boosters can develop new revenue streams. The ability to
offer unique program channels that provide opportunities for brand
differentiation and provide interactivity via the network will enable impressive
returns for the service providers. Mobile TV could be a new money-spinner,
provided the technology works and the service is affordable. The service
providers need to explore new ways to generate revenues beyond its cash-cow
telephony business and this could be the answer. The market is open and the
possibilities are immense, its up to the service providers to innovate and
exploit.
Sonia Sharma
sonias@cybermedia.co.in
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