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Mobile Tips for the IT industry
Insanity they say is hereditary. You get it from your children. So, what can the Indian IT industry get from the mobile industry–which is growing at an insane rate?
Shyam Malhotra
Saturday, January 06, 2007

Year 2006 saw the total number of Indian mobile subscribers soar past the 100 mn mark; in fact at the close of November, the exact number of wireless subscribers, according to TRAI, was 143.02 mn. November also saw the highest-ever addition in a single calendar month-6.8 mn subscribers. The net addition to both wireless and fixed-line subscribers in the first eight months of FY 2006-07 was almost twice that for the same period in FY 2005-06. If anyone projected such growth rates a few years back, he would have been pronounced insane.

Compared to this, the growth and spread of computers seems to be on a toy train-the one on which you can get of and jump on again without missing a beat: A computer penetration of 18 per 1,000 people (2005-06), which is far below the world average of 100 per 1000, and 5 mn client PCs (desktops and portables like notebooks) in a year, in a country of 1 bn people.

Why this huge contrast?

Mobile phones have a natural advantage over PCs-voice-based usage. But riding that advantage has meant a huge effort as well as loads of money. Investments in the telecom sector have been far higher and more concentrated than in the IT industry. From the licensing fee to the marketing budgets a lot of investment has come in. The mobile service providers-because of intense competition-left no stone unturned in telling the public about their services and why they were better than the competitors.

Evolution of a mobile phone from a simple voice-calling instrument to a smart phone that could offer almost computer-like features, was a massive leap

Incidentally, the Indian market is the fastest growing mobile market in the world. This success has also been based on innovation. The mobile services market developed several innovative value added services and applications. These were of two kinds: useful apps that made user experience simpler, and apps/services that offered entertainment. 8888 services, MMS clips, games, etc, fall in the latter category. User relevant applications came in very rapidly. Evolution of a mobile phone from a simple voice-calling instrument to a smart phone that could offer almost computer-like features, was a massive leap. The mobile offers clear and intuitive benefits to the end user.

Price is the other thing that tilts the balance in favor of mobiles over computers. Though the initial pricing was high, mobiles became cheaper and affordable very quickly. The mobile market offers the basic service and instrument at a pretty low cost, while it makes money from various value-added services. The basic model here has been developed keeping user convenience in mind. Add to that the fact that using a mobile phone requires no real training. For instance, a first-time user doesn't need to go to an institute to learn how to operate a mobile phone! Availability of local language content has also helped in nudging up the subscriber numbers. Mobile phones are said to have become the third-most addictive thing after cigarettes and coffee.

Computers, by contrast, have not been innovative. For the masses, it's not yet a compulsory purchase. Entry price point is high, software licenses are prohibitively expensive, learning curve is far steeper (and can be expensive), and the value for money is not that obvious. It's still something the majority can do without, or can make do with a public one. The killer application that can change their day-to-day life is still elusive. Local language content is making its presence felt, mainly in e-Governance applications, and Web portals. But for the common man, their usage, or impact, is far removed leave alone visible.

And, if proof was required, the numbers speak for themselves. There are obvious lessons that the IT industry needs to absorb in case it wants to grow at the rates of the new entrant.

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